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:: Post Date: 2007-08-22 13:24:05 [Post Comment] [Post Articles]
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Rendering a Yellow Ferarri with 3dsmaxApplication Used: Autodesk 3dsmaxAuthor: Emre GorenContact:emre_goren@hotmail.comAuthor Website: Author Website:http://www.cgflame.net/![]() [click here for larger image] As you can see above, this is the final image. It took me 15 mins to achieve this look with a Dual Xeon 3.0 and 2GB RAM. For bigger resolution, please go to my image gallery. Here is the scene layout in 3ds Max (I used version 9). ![]() [click here for larger image] The main idea for this image was to have soft shadows and realism, so I used area lights. I placed two area lights and a skylight which is nothing fancy. Didn't touch the parameters of the skylight (skylight is needed for Final Gather). Usually for reflections, HDR images are cool, however for this situation HDR is useless. The environment was lit quite enough to compete with HDR lighting or reflections. ![]() [click here for larger image] Scene scale is one of the most important things when you work with both area lights and GI. In some situations, you have to do some trial & error to catch the mood. I made some trials myself as well. ![]() [click here for larger image] Below is the mental ray car paint shader. ![]() [click here for larger image] I left the walls open behind the camera so that the environment color can pass to the scene and reflect off the car body and other things in the scene. I put a gradient ramp on a slot, selected spherical environment mapping and choose this for Max¡¯s environment. It's always better to use a gradient ramp to mimic the atmosphere. In this case, the environment color is not seen clearly on the scene, but it helps a lot for the work progress. ![]() [click here for larger image] Here is the most powerful stuff - Exposure Control. It's once again related to the scene scale and units, there is no standard lighting setup for each scene. Exposure control helps you a lot when you have dark images and it fixes the rest if you don't want to play around with the lighting parameters too much. ![]() I have used default settings for GI and ¡°Hi¡± preset for the final gathering. Basic color correction is applied in Photoshop for the final image. I hope you've enjoyed this small 'making-of'. |
| thnx ... gr8 work |
| Excellent tutorial, this will be very helpful. I even like the color :-) |
| actually, yellow is ferarri's traditional color (not red). but still i dont think its the right shade. it looks a little greenish |
| I am from Pakistan and it's very usefull for me.my code is 000. |
| el modelado del auto es orrendo y el render bastante malo |
| Phemmy that anonymous was right, the car paint sucked and absolutely not a ferrari yellow. who still uses scanline omg |
| Clearly this mo** doesn't know what he's criticizing |
| 2 thumbs up,guys u did a really good job there,pls kindly check ur email add i sent u a mail. dis mine ninetro_art@yahoo.com |
| very bad car paint and wrong shadow its yellow :DDD |
| many TNX! |