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- Rendering Techniques > Semi-Outdoor Lighting (Posted By: mayafishing)
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:: Post Date: 2007-10-15 23:04:08 [Post Comment] [Post Articles]
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Semi-Outdoor Lighting
Application Used: Autodesk VIZAuthor: Montree T.
by Montree T.
The semi-outdoor lighting uses a similar technique to the interior lighting in my previous tutorial. The semi-outdoor is slightly different in that the opening is bigger and divided by columns.
1. Creating a main ambient light
I use 1 brown/grey omni, ambient only, placing it in the middle of the interior and the start of the far attenuation is fit to the room.

2. Creating sub-ambient light
Put light blue omnis, ambient only, in the openings between the columns. The start of the far attenuation is also fit to the opening. The sub-ambient blue color is a skylight ambient which scattered around the area.

3. Creating specular and diffuse passes and soft shadow
3.1 Creating skylight
Copy the skylight omnis and change ambient only to diffuse and specular. This is to create specular and diffuse pass of skylight that affect the scene.

The opening of a semi-outdoor scene is slightly different from an interior opening in that the opening is bigger and divided by columns. I put an omni as a skylight outside an opening/ window. This will also use same technique in that we consider an area between the columns as a big opening.
Tip: Shadow is affected by playing with the attenuation
3.1.1 The darker area in the highlight area on the picture is the area between start and end of the far attenuation.

3.1.2 Place omnis as a skylight, the start of far attenuation is fit to the area in between the columns, so the light in the area beyond that will be darker.

The picture above is a rendering without a main ambient. Only the skylight affects the scene.
3.1.3 The area between the start and end attenuation of each omni in the scene when intersected, will still be darker and look like column shadows. So with this effect, we sometimes don't need to make all the skylight cast shadows.

3.2 creating soft shadow
Place 2 direct lights up and down to ceiling and floor and make the shadow density negative and color to be grey. The hot spot and fall off of the lights will be fit to the building as well.

Now we can see the soft shadow of the chairs and another layer of soft shadow of columns.
4. Sunlight
Create a target direct light with raytrace or advanced raytrace shadows set to cast sharp-edge shadow directly from sun.

5. Sunlight illumination
The scene with large openings has direct sun illumination . I place omnis down to the floor at the same position of the sunlight on the floor to create bounced light which illuminates the area. I also want the light to affect some parts of the timber ceiling so I make the omni's attenuation touch the ceiling.





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Comments: (Currently there are 25 comments.)
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- [Anonymous]conyteguh@yahoo.com ( 2010-08-20 14:37:53 ) [Post Comments]
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I'm glad to see a tutorial that you provided, but can you give me a tutorial for the exterior of the house. Thanks
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- [Anonymous]hoirul ( 2010-04-13 08:40:02 ) [Post Comments]
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good picture and very nice material
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- [Anonymous]lali ( 2010-02-04 19:03:30 ) [Post Comments]
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- [Anonymous]lalit ( 2010-02-04 19:01:58 ) [Post Comments]
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nice tutorial thanks 4 ur hepl.
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- [Anonymous]mano ( 2010-01-22 19:10:24 ) [Post Comments]
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- Dragon ( 2009-08-22 16:34:21 ) [Post Comments]
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Arena Multimedia Sucks...........Chandigarh
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- [Anonymous]tanzeemahamd786 ( 2008-10-25 17:44:50 ) [Post Comments]
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- [Anonymous]tanzeemahmad786 ( 2008-10-25 17:43:42 ) [Post Comments]
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- [Anonymous]tanzeemahmad ( 2008-10-25 17:42:31 ) [Post Comments]
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- [Anonymous]MAKI ( 2008-05-31 12:46:03 ) [Post Comments]
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NOT BAD BUT NOT GOOD EITHER
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- [Anonymous]bhoon ( 2008-03-04 20:45:13 ) [Post Comments]
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very nice tutorial and very realistic picture
thanks
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- [Anonymous]Monce ( 2008-01-25 00:04:51 ) [Post Comments]
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- [Anonymous]nisan ( 2008-01-17 18:53:19 ) [Post Comments]
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- [Anonymous]ntusprqr ( 2008-01-11 12:07:22 ) [Post Comments]
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wbrsnyuo http://ieqnmfzp.com infxgixu qeurrvsy [URL=http://axerxqtp.com]uqkjmwzt[/URL] vjpjftws
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- [Anonymous]erum habib ( 2008-01-03 20:41:24 ) [Post Comments]
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Hi thx for helping me out but i wana know that all 3d studio max versions work same???i mean as far as lighting is concerned??
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- [Anonymous]Sharon ( 2007-12-17 13:20:56 ) [Post Comments]
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Wow... That is awesome!! Very realistic ...just like taken from shot.The lighting control very nice!!
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- [Anonymous]veer ( 2007-12-13 17:17:45 ) [Post Comments]
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nice tips man .. keep up the good work
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- STLIM ( 2007-12-11 22:18:32 ) [Post Comments]
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I am a bit confuse for this lighting,
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- [Anonymous]marc ( 2007-12-01 15:00:23 ) [Post Comments]
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thanks 4 the tip i`m having a hard time using lighting effects i hope this could help me .. more power to you
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- [Anonymous]bingo79 ( 2007-12-01 10:59:05 ) [Post Comments]
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I'm from Vietnam, i'm newcomer, thanks for your tut
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- [Anonymous] ( 2007-11-24 23:35:29 ) [Post Comments]
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ur this image has very big problem
http://www.9jcg.com/tutorials/montree_t/semi_outdoor_lighting/semi_outdoor_lighting_12.jpg
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- [Anonymous]ADE ( 2007-11-18 01:49:02 ) [Post Comments]
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Bravo, that's a nice one. Keep it up. i am new to lightning, i dont mind havin some tips.
GREAT JOB
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- [Anonymous]damsaf ( 2007-11-02 17:19:17 ) [Post Comments]
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- [Anonymous]metoo ( 2007-10-19 20:28:48 ) [Post Comments]
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I think it will take quite some time to get such beautiful results. Actually quite a lot of time. Just considering the work for modeling.
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- mitragraha21 ( 2007-10-17 22:46:04 ) [Post Comments]
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wow.. its very nice picture and so realistic.. for me a newcomer in vray.. how long you takes time to make this good picture
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