

Interior Scenes - Part 2 Texture and LightingApplication Used: Autodesk 3ds MaxAuthor: Neoscape StudioAuthor Website:http://www.neoscape.com/IntroductionLighting is one of the most important parts in 3D visualization rendering. It brings not only the look and feel for the image, but also helps to visualize the design in reality. There are several different ways to set up lighting for a render, however, for L5 we setup our lighting with the V-Ray render plugin. This was done by using its Environment and V-Ray light sphere. We find this is a simple and quite effective way to light up the scene. 1. ModelingThe interior is modeled based on a CAD file. We import the CAD plan into 3D Studio Max and start to model by drawing closed line along the outline of the CAD file to create walls for the interior. (Fig 01) ![]() [Click here for large image] After that, use Extrude modifier and apply to those lines created earlier to make the wall. Use this same procedure for the floor, ceiling, window, doors, etc. (Fig 02) ![]() [Click here for large image] TipIt is good practice to name all the objects in your scene and organize them in the layer manager. This will help to speed up the work later on and also make it easier to manage when there are too many things in the scene. 2. Adding DetailsWhen the basic model of the interior is complete, we start to put more details into the scene such as the base around the wall, doorframes, handles, window details and furniturea€|to add more realism to the render. 3. TexturingBefore lighting, apply some of the basic materials to the model and furniture. (Fig 03) ![]() [Click here for large image] For those objects that have the same material on them (for example the doors, walls, window glass), it is a good idea to collapse them into one piece of Poly so it is easier to access and keep things organized. Note: When using V-Ray render, it is important to use V-Ray materials for all objects in the scene. 4. Camera View SetupView selection is one of the most important parts in making a perfect image. Try to choose the view so that it keeps the image balanced and draws the viewer's eyes into the main part of the image that you want to focus on. For this scene, we initially created around 15 to 20 views. In the end, we chose three views and decided to use this one. (Fig 04) ![]() [Click here for large image] 5. LightingBefore doing any lighting to the scene, make sure you have in your mind what kind of lighting/mood you want to create; should it be daylight, sunset or a night light? After that, it is necessary to look for some real-life lighting reference images. You can find them everywhere, whether they are online sources, magazines, or even your own photo collections. In this shot, we chose a morning lighting mood. After looking at many reference images, we started to light up the scene. Start with the environment/ambient light. This kind of light will decide the look of the image so we need to get it right. Since we aimed for daylight, the environment must be slightly blue. (Fig 05) ![]() [Click here for large image] Use the V-Ray render plug-in to render the image, utilizing the Environment color in V-Ray Environment setting to create the ambient light that we want. In this image, we used a blue color for the environment with the value of 8.0. Exponential color mapping type was used for this image; Gamma value was set to 1.5 to brighten the scene, especially at the corners. (Fig 06) ![]() [Click here for large image] We used a very low setting for the test rendering of images in order to get a quick preview of the image. (Fig 07): _ Irradiance map was set to low _ Light cache with Subdivs at 200 and sample size at 0.02 ![]() [Click here for large image] At this stage, we'll begin to tweak some of the materials by adding reflection on the floor, wood material on the furniture, carpet, mirror, etc. After several tests to get the right value of the ambient light, we'll add sunlight to the scene. V-Raylight (sphere type with no decay) was used to simulate the sun. For the early daylight shot, we add more yellow (multiplier 3.2) for the sun and also make the radius bigger (10') to create a softer shadow in the interior. (Fig 08 and Fig 09) ![]() [Click here for large image] ![]() [Click here for large image] 5. Render Setting For Final ImageFor final render images at the size of 3000 pixels, we change the setting so that it is higher than before to bring more quality to the image. For GI method, we used Irradiance map for Primary bounces and Light cache for Secondary bounces at a high setting. (Fig 10 and Fig 11) ![]() [Click here for large image] ![]() [Click here for large image] We choose Adaptive QMC for Image sampler and Michell Netravali for Antialiasing filter. (Fig 12) ![]() [Click here for large image] For post work, we also rendered out the Reflection pass, Specular pass and ZDepth pass (you can add these passes by going to Render Elements and click on Add button) 6. Post WorkWe use Photoshop for post work. Level adjustments and Color Balance are used to improve the contrast and color for the image. Reflection and Specular passes are used to add more reflection and highlight for the image to provide more realistic effects. (Fig 13) ![]() [Click here for large image] And that is about it! As you can see, the lighting setup is simple but pretty effective. However, lighting is not the main key to create a great render. It is all about the visual, the camera view, the materials, and the style. Other parts of tutorials in this series: Part 1 Tutorial-Composition and Camera Placement |
| Thaaanks a lot man! i never worked with light cache, and is pretty cool! |
| very nice |
| thank u so much for helping of this lighting |
| Thank you, thank you brother. it's a great and also helpful tutorial. |
| good |
| Hey Dude Nice Work Han. |
| its nice hope u teach us more of lighting tutorial |
| very very good tutorial.thanks a lot |
| Hey pls tell me where do i have to put the Vray light ?? |
| WHERE IS THE SCENE FILES. |
| NO tutorial fiels in Max. So how to make that scene if there is no file which is being discussed here in the tutorials |
| hey gyes this tutorial is great ... i am with 3ds mac 7 and it works perfectly....exept eith one thing when i do my floor reflection the lifght Reflects and its a bit ugly .......soo how can i prevetn this form happening :D:D |
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| huhulll |
| Super |
| where to download Vray for 3dmax.?? |
| the best tutorial.....the best result......thanks..... |
| thx ..for ur tips..... |
| amazing tutorial. Thanks and congrats. |
| Thanks------; |
| I have to say this tutorial it's great, i'm actually using it.... i just have one question: If we set the environment light value in 8, the objects in the exterior would be over exposed, they would be too much enlighted. How can we solve this? Maybe rendring only the exterior with a minor environment level and then mixing the 2 renders in photoshop? Thank you. |
| great tutorial...makes it so simple!!!!!! |
| Beautiful thing you have try & teach thanks |
| Superb man. Thank u for ur tutorial. |
| The nice interor scene i like that you work good modeling texturing and lighting |
| ya it's very nice but no real sunlight there on objects |
| Did anyone figure out where to place the V-Ray light sphere? The author never specified a general place for it: right outside the window? Above/below the horizon? I have a very similar scene, and this is probably the only element I'm missing to make it look great. Otherwise, this is one of the very best tutorials on V-Ray out there (by one of the best visualization firms). |
| then u will have these functions in ur 3ds max |
| You have to buy and install v-ray |
| fghfghfghfdh |
| Can somebody tell me? Cuz I think the 3ds MAX 7.0 doesn't have this function at all... |
| Not sure that what version of 3ds MAX does the author used...but that is amazing, very realistic!! |
| awsome |
| thanks 4 the tip |
| teri ama chikala |
| super |