
:: Post Date: 2007-11-25 16:10:08 [Post Comment] [Post Articles]
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Creating a Golden Jaguar StatueApplication Used: Autodesk 3ds maxAuthor: Antti LehtinenAuthor Website:http://www.secondpicture.comThis tutorial is designed for beginners who have some experience with 3DS MAX and Editable Poly object. In this tutorial you will create a jaguar statue using polygons. Finally you will create a gold material and a simple lighting setup for the statue. Modeling1. Create a Plane object in the Right view. Set Length and Width Segments of the Plane to 1 and convert the plane to Editable Poly. Move the vertices of the polygon according to picture below. ![]() A four sided polygon 2. Activate edge sub-object mode and create 5 new polygons by copying edges (move an edge while SHIFT key is pressed down) according to picture below. ![]() 6 polygons around the neck 3. Add Symmetry modifier to the Editable Poly. Because of the Symmetry modifier the left side of the model is constructed automatically from now on. You still work on the right side of the model. The model should now look like in picture below. ![]() Symmetry modifier makes the object symmetrical 4. Create 5 new polygons by copying edges according to picture below. ![]() Polygons in the back of the head 5. Create 4 new polygons to the top of the head according to picture below. ![]() Polygons in the top of the head 6. Create 12 new polygons according to picture below. The polygons we are creating define the side profile of the statue. ![]() The side profile of the jaguar statue 7. Create 11 new polygons to the neck and jaw. Now the side profile of the jaguar head is defined. Modify the profile if necessary. ![]() The side profile of jaguar head is complete 8. Create 8 new polygons to the side of the head according to picture below. At some point you must use Target Weld in Editable Poly to weld edges or vertices together. There should never be double vertices or double edges in a 3D model. Now the side profile of the head is defined. ![]() Polygons in the side of the jaguar head 9. Create 9 new polygons around the eye of the jaguar according to picture below. Use Target Weld when necessary. Remember to check the location of polygons from both Right and Front views. ![]() Eyes of the jaguar 10. Create 9 new polygons around the ear of the jaguar according to picture below. ![]() Polygons around the ear of the jaguar 11. Create more polygons around the ear of the jaguar. ![]() Polygons around the ear 12. Create 11 new polygons according to picture below. ![]() Polygons surrounding the eye 13. Create 15 new polygons around the mouth of the jaguar according to picture below. ![]() Polygons around the mouth of the jaguar 14. Create 11 new polygons around the nose of the jaguar. ![]() Polygons around the nose of the jaguar 15. Fill the hole in the nose with 3 four-sided polygons. The easiest way to create the new polygons is to use Create button in Editable Poly. Select three new polygons and use Editable Poly's Extrude function to create the nostril. ![]() Nostril of the jaguar 16. Create 10 new polygons to finish the mouth of the jaguar according to picture below. Remember to use Target Weld to weld vertices together when necessary. ![]() The mouth of the jaguar 17. Create 13 new polygons to fill the hole according to picture below. ![]() Fill the hole with four-sided polygons 18. Activate Border sub-object mode and select the border of the eye. Create 8 new polygons by using Scale while SHIFT key is pressed down. Use Create button to create the rest of the polygons. ![]() The eye of the jaguar 19. Activate Border sub-object mode and select all the edges surrounding the hole of the ear. Create new polygons by copying the selected edges upwards. ![]() Modeling the ear of the jaguar 20. Repeat step 19. three times and place the new polygons according to picture below. ![]() Modeling the ear 21. Finish the ear of the jaguar by creating 9 new polygons. ![]() Ears of the jaguar 22. Finish the statue by creating base for it according to picture below. Or you could just create a body for the jaguar! ![]() The base of the statue 23. In picture below you can see the complete model. ![]() Complete jaguar statue 24. Finalize the model and add Meshsmooth modifier to it. Set the Iterations value in Meshsmooth modifier to 2. The model should now look approximately like in picture below. ![]() Meshsmooth modifier in the jaguar statue Creating Gold MaterialWe are going to create a simple gold material for the statue. Create a gold material for the model: Select Standard material and change the shader from Blinn to Metal. Select RGB (203,189,114) as Ambient and Diffuse color. Set Specular Level to 80 and Glossiness to 60. Use Raytrace as Reflection map (Amount 40) and Noise as Bump Map (Amount 140). ![]() Settings of the gold material Use REFMAP.GIF as Background map of the Raytrace. Set both U and V texture tiling of REFMAP.GIF to 2,0. ![]() Settings of the Raytrace map Modify the Noise according to picture below. Suitable value for Size depends on the size of your model so you might need to try different values. ![]() Settings of the Noise map Apply the material to your model and render the image. The rendered image should look like in picture below. Notice the reflections of REFMAP.gif and the effect of the Bump Map. ![]() Golden material Lighting At the moment the scene uses the default lighting of 3DS MAX. Let's create a little more interesting lighting for the final rendering. Create four lights according to picture below. 1. Key Light This is Target Directional light and it's the main light source: Intensity: 0,8 Shadows: On 2. Fill Light This is Omni light which illuminates important areas that the key light can't reach: Intensity: 0,4 3. Back Light / Rim Light This is Omni light which creates a rim of light to the right side of the model: Intensity: 0,6 4. Back Light / Rim Light This is Omni light which creates a rim of light to the left side of the model: Intensity: 0,6 ![]() Three-point lighting setup Here is the final rendered image. If you would like to know more about three-point lighting setup, I recommend reading: http://www.secondpicture.com/tutorials/3d/three-point_lighting_in_3ds_max_01.html ![]() The final rendering of the jaguar statue. |
| bad chettah |
| Thank you so much |
| what did you do to the vertices's in the first images in what direction did you move them? I do not see a difference. And how did you get the polygons to copy into a circle for the neck, did you use a bend modifier? |
| to activate sub-object mode, you select your polygon and go into the modify panel (rainbow) and select edge in the Editable Poly panel. It should be in yellow now after selcting Edge. Then go to your polygon in the viewport and select one side of it. Hold shift while click-dragging the Edge. This makes an extrusion of that Edge. I hope this helps somebody. |
| i don't really understand coz the tutorial not very detailed. how can i make polygon like that, how can i "activate edge sub-object mode?? |
| tutorial is not provided in detailed explaination for beginers |
| sxscsac ddsdsd |
| than's man |
| where do you "Activate edge sub-object mode"? |