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:: Post Date: 2007-12-12 12:31:58 [Post Comment] [Post Articles]
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Create Fire in 3dsmaxApplication: Autodesk 3dsmaxAuthor: Tyler MannheimerAuthor Website: http://www.tylerart3d.com/I have made fire in other 3D apps but found it hard to locate a tutorial that did what I wanted inside Max. Most of the techniques were very similar but I tweaked them for a look I personally liked and maybe you will like it also. I started out with snow and rotated it so it was facing up. ![]() Snow for the fire facing up The material was where I spent 90% of my time tweaking the particle age for fire and smoke. I first created the color for the fire using noise to give it a bit of detail. ![]() color settings [Click here to view large image] After that I added a particle age so the smoke @ the top faded out. I then added a gradient to have a soft edge on the box particles. After doing that I copied the Noise from the color value and pasted that into the gradient values in the opacity to add more depth to the flame. Be sure to make the opacity values black and white and make them a instance once they are changed in the opacity. ![]() Opacity settings [Click here to view large image] Once that is complete paste a instance of the opacity in the self illumination and in the specularity. Also copy a instance of the color in the specularity color value. Then go back to the opacity texture and open the particle age window. Expand the output tab and enable the color map. Adjust the curve like the image below. Adjusting this will give the map more contrast creating a sharper look to the flames. You can also do the same for the color. ![]() curve view [Click here to view large image] After that its just about finished you can render it as is or for more detail animate the phase in all the noise maps. Just animate one for the desired speed and copy a animation instance to all the other maps. ![]() phase [Click here to view large image] I hope this tutorial helps someone out and enjoy. Final Animation |
| this is awesome |
| If you have blocky particles you probably have to set the matieral to "face map" |
| I found it a little blocky too, until i realised i`d screwed up on the gradients. Not too bad now. Thanks. |
| hey man i did every step that you showed but it still dosen't look the same do you know wht might be dfa problem? |
| It's very Interesting tutorial, bu t i please author tj give the address of his max. file of this scene. I can't create a texture. I very please you. I need id very much. |
| dun forget to change da gradient type into radial^^ so it will fade from center to outside |
| try to change the opacity value..noise size i think.. no really sure |
| My find animation is very blocky and not smooth looking, how do i make that part look like yours? |
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| Great job, I will print out and keeping. Probably I can try to play when I am free. |
| Excellent among I've seen so far, Thanks |