
:: Post Date: 2008-02-23 20:11:33 [Post Comment] [Post Articles]
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| How to Make Realistic Clouds using Maya Fluids Software: Maya Author: Avi Morgan Author Website: http://www.avimorgan.com/ ![]() PART I - CLOUDS 01. Create a 3D Fluid Container: "Fluid Effects" -> "Create 3D Container". ![]() ![]() 02. Access the Attributes of the 3D Container. ![]() 03. Set the 'Container Properties' to the following values: X Resolution: 75 Y Resolution: 10 Z Resolution: 75 X Size: 25 Y Size: 05 Z Size: 25 ![]() 04. Set the 'Contents Method' attributes to the following values: Density: Off (zero) Velocity: Off (zero) ![]() 05. Set the 'Shading' attributes to the following values: Transparency (R, G, B): 0.090 Edge Dropoff: 0.50 ![]() 06. Set the 'Color' attributes to the following values: Point 1 -- Position: 0.00 / Selected Color: White Point 2 -- Position: 0.75 / Selected Color: Grey Point 3 -- Position: 1.00 / Selected Color: Black ![]() Color Input: Y Gradient ![]() 07. Set the 'Opacity' attributes to the following values: Point 1 -- Position: 1.00 / Selected Value: 0.95 Point 2 -- Position: 0.80 / Selected Value: 0.80 Point 3 -- Position: 0.60 / Selected Value: 0.60 Point 4 -- Position: 0.50 / Selected Value: 0.35 Point 5 -- Position: 0.45 / Selected Value: 0.00 ![]() Set the 'Opacity Input' to "Constant", and the 'Input Bias' to "0.03". ![]() 08. Set the 'Shading Quality' to "3.00". ![]() 09. Set the 'Textures' attributes to the following values: Texture Color: On Texture Opacity: On ![]() Amplitude: 0.95 Ratio: 0.40 Frequency Ratio: 2.75 Depth Max: 4 Inflection: On Frequency: 1.95 ![]() Finished with the clouds! ![]() Now let's make the sky... PART II - SKY 01. Create another 3d Fluid Container. ![]() ![]() 02. Access the Container's attributes. ![]() 03. Set the 'Container Properties' to the following values: X Resolution: 25 Y Resolution: 05 Z Resolution: 25 ![]() Set the Size of this container so that it's large enough to encompass your clouds. ![]() 04. Set the 'Contents Method' attributes to the following values: Density: Off (zero) Velocity: Off (zero) ![]() 05. Set the 'Shading' attributes to the following values: Transparency (R, G, B): 0.85 Edge Dropoff: 0.35 ![]() 06. Access the 'Color' Subsection and set the 'Selected Color' to Black. ![]() 07. Set the 'Incandescence' attributes to the following values: Point 1 -- Position: 0.000 / Selected Color: R 0.50, G 0.75, B 3.000 Point 2 -- Position: 1.000 / Selected Color: R 0.85, G 0.90, B 1.000 ![]() 08. Set the 'Incandescent Input' to "Y Gradient," and the 'Input Bias' to "-0.25". ![]() 09. Access the 'Opacity' Subsection and set the value of both points to "0.85". ![]() 10. To emphasize the shading of the clouds, access the 'Lighting' Subsection and set the 'Self Shadow' on. Adjust the Opacity level to your desire. ![]() That's it for creating a realistic sky with clouds!
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| good work |
| How does this tutorial differ from the default clouds from the visor built into maya? It seems like you've simply copied a default setting and made a 'tutorial' out of it.... |
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