
:: Post Date: 2008-03-15 10:55:57 [Post Comment] [Post Articles]
|
Making of Male Green Frog Author: Massimo Righi Software: Autodesk Maya Author Website: http://www.massimorighi.com/ Hi, my name is Massimo Righi and I am a freelance CG artist from Italy. What I'm going to do is try and show you the main steps of how I made my "Male Green Frog" image. I used Maya 8 for modelling, MentalRay for rendering and Photoshop for the textures. The goal for me was to not only create a photo-realistic render, but also a 3d model for animation purposes, without the use of ZBrush (or similar software) and without adding any kind of post-work to the final render. The first thing was to do some research to find some good references, having in mind the final result I wanted to achieve. I wasn't able to find all the views of the same frog that I wanted, so I mixed a lot of different frogs in order to model the main shape. I started building the low-poly frog using a simple polygon plane and extruded the edges following the reference pics. I then modelled the main body leaving holes where the legs were to be connected. After that, I created the legs and then joined them to the body. As you can see from the WIP pic below, I've built only half of the frog so that I had only half of the UV map to deal with.
For the main (half) body and the leg, I made 2 cylindrical maps and for the feet I used 2 planar maps: 1 from the top view and one from bottom view. I used a simple checker applied to a lambert shader for checking the overall process while tweaking the UVs. After that, I duplicated the half and combined everything together, ending up with 1.960 polygons, which is quite good for the low poly model (this then can be used as a cage for the rigging/animation process). I than duplicated the frog keeping the low model in another layer, and then made the higher poly version (about 30.000 poly) doing a polysmooth. Finally, I added some details using the Maya sculpting tools, trying always to follow the main reference.
Using photos and freehand (I used a Wacom tablet), I made the textures in Photoshop each 2048x2048. Then I applied the texture to the frog, but I did notice (I was expecting that ) that some of the texture seams needed to be adjusted. So I used the built-in Maya 3d paint for that, using the clone tool. When the color texture was made, I created the specular, bump and diffuse maps from it. Now was the time for setting up the scene. I created a simple plane where I placed the frog and rotated it about 17° (I've done the same for the frog too). For the plane texture, I used a photo made by me and cropped it to about 1300x900... then I made the bump. I created a camera and enabled the depth of field on it. As you can see from the grab, I made a distance tool placing one locator in the point of focus on the model and the other locator in the camera lens. I than parented that locator to the camera so that when I was moving the camera, the dimension value was also changing. Before working on lighting, I made the shader networks; one for the main frog and one for the eyeballs. After some render tests, I decided to use a blinn shader with a Translucence value=1 for both.
For the lighting setup, I used an HDRI probe and 3 lights: 1 point-light (raytrace shadow) and 2 spotlights. For the MentalRay render settings, I used a mitchell filter with a sample level min=1 max=3, Ray tracing and Final-Gather. Here is the final render of the frog. I want to thank all of you for reading, and hope that it will be helpful in some way. Enjoy! |
| really good texturing |
| That looks just like a photo! Amazing |
| thanks a LOTS |
| nice job Mr. Massimo Righi plz, teach me how apply meteriels for metal(can material) such as coca cola can thx Massimo Righi Yahya_ind@yahoo.co.id |
| Awesome work!!! Could you post a texturing tutorial? |
| can u teach me how apply meteriels for metal. parambil.pra@gmail.com |
| nice work. from:parambil.pra@gmail.com |
| you are awesome man. |
| u r really best in texturing |
| good |
| HAI Massimo Righi I VERY MUCH LIKE THIS MODEL.GOOD. HERE ONWARDS I AM YOUR STUDENT.SO DO IT LOT OF WORKS. THANK YOU VERY MUCH RAJKUMAR_TYCOON@YAHOO.COM |
| REALLY THIS IS VERY BEAUTIFUL WORK.. NICE JOB |
| gud amazing can i get the maya software free?????????? |
| Wow!!!! |
| your textures r really good..........nice work...... |
| Stunning finish with textures really good 10/10 |
| You have done a fine job. How long did you take to finish this? |
| sfgsfdjs sdfkjskdf sdfj |
| Pretty nice man, u did a really good job ;) |
| Man! u did an awesome job.....keep the good work up....texturing is really impressive....thank u... |
| 做的不错嘛@@@!! |
| very nice. I like the textures pretty much. you did a wonderful job |
| that's awesome |
| nice |
| good very good |
| realy and not that hard good way to learn creature modeling nice havent done a creature in a long time u give me ideas :P |