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:: Post Date: 2008-06-10 13:45:57 [Post Comment] [Post Articles]
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| Realistic Spiderweb with Waterdrops Author: Vitsly Author Website: http://vitsly.wordpress.com Software: Autodesk 3ds Max [Final Image] 1. Straight to web modeling. First we'll make the spline spiral, with radial crossections, then damage it a little for a more realistic look. [spiral modeling] 2. Extrude our spline with a huge amount, but without caps. 3. Convert extruded spline to editable mesh and weld vertices. 4. Apply subdivide modifier, to break the web into big amount of segments. This operation is needed for bending web lines. 5. Select open edges and make spline from them. [spline extraction] 6. Let's make geometry from our spline. Turn on "enable in viewport" option at the "rendering" rollout, we'll need thin rectangular with 45 degrees angle. [vertices welding] 7. And finally weld vertices at the web corners. 8. Now it's time for the drops. We'll make them with the Particle flow system. 9. To begin, create small geosphere with 2 segments. 11. Select only bottom vertices of the web mesh. [particle flow settings] 11. Set the particle system. 12. Turn particles to mesh with mesher, and attach them to the web. 13. Weld top vertices of the drops with bottom vertices of the web. 14. Apply cloth modifier. [cloth settings] 15. Start simutation and go have some lunch. [cloth simulation] 16. When you come back - take the last simulated frame and convert to editable mesh. [final model] 17. Apply some nature HDR map to environment and glass material to the web with drops. ![]() [hdr sample] 18. Render with vray, add some posteffects in After Effects. That's all! |
| saale kamine samajh hi nahi aaya ... poora to likh deta .. tere kya haath ghis rahe the ... |
| too hard and time consuming method also relative result :/ |
| very very nice |
| What he forgets to tell you is that it takes foerevr to weld those vertices. I had to break them, reselct them then collapse, then weld. For every single corner. There's got to be a quicker way. He does not explain step 5 either. For step 5: selct borders and then right-click and click Create Shape. You can also create a max script as I did to help with welding process: Pste this in max script then select all text and drag to the menu bar. Abutton will then be created. Script: $.EditablePoly.collapse #Vertex $.EditablePoly.weldFlaggedVertices () |
| great!! i wish to learning it |
| look good |
| I was just wondering which version of Studio Max you were using for this? Because I tried to follow it but I think my version is a little dated? Thanks |
| really super |
| I got stuck at 5 too. |
| Nice, but it needs more details. I got stuck at 5. |