Article Visited: 76563 times
[ Notes: All tutorials are either written by our visitors or collected from Internet. Our pure intention is to provide good tutorials for CG enthusiasts and professionals alike. Full credits of the tutorial including authors's name, website and company name are given. It is a good way to let people know how professional your works are.
Of course, if in anyway, you do not like to host your tutorial with us, please leave a comment with the tutorial and provide the proof of your ownership to the tutorial. We are more than happy to remove it for you. ]
One more thing, this space is also for advertising. If you are interested in helping us running this website, please contact us on: ads[at]9jcg[dot]com.
This site is hosted with IXWebhosting:
- 3D Modeling Techniques > Realistic Spiderweb with Waterdrops (Posted By: Vitsly)
:: Post Date: 2008-06-10 13:45:57 [Post Comment] [Post Articles]
|Realistic Spiderweb with Waterdrops|
Author Website: http://vitsly.wordpress.com
Software: Autodesk 3ds Max
1. Straight to web modeling. First we'll make the spline spiral, with radial crossections, then damage it a little for a more realistic look.
2. Extrude our spline with a huge amount, but without caps.
3. Convert extruded spline to editable mesh and weld vertices.
4. Apply subdivide modifier, to break the web into big amount of segments. This operation is needed for bending web lines.
5. Select open edges and make spline from them.
6. Let's make geometry from our spline. Turn on "enable in viewport" option at the "rendering" rollout, we'll need thin rectangular with 45 degrees angle.
7. And finally weld vertices at the web corners.
8. Now it's time for the drops. We'll make them with the Particle flow system.
9. To begin, create small geosphere with 2 segments.
11. Select only bottom vertices of the web mesh.
[particle flow settings]
11. Set the particle system.
12. Turn particles to mesh with mesher, and attach them to the web.
13. Weld top vertices of the drops with bottom vertices of the web.
14. Apply cloth modifier.
15. Start simutation and go have some lunch.
16. When you come back - take the last simulated frame and convert to editable mesh.
17. Apply some nature HDR map to environment and glass material to the web with drops.
18. Render with vray, add some posteffects in After Effects.
Comments: (Currently there are 10 comments.)
- [Anonymous] ( 2009-11-10 19:18:21 ) [Post Comments]
|saale kamine samajh hi nahi aaya ...|
poora to likh deta .. tere kya haath ghis rahe the ...
- [Anonymous] ( 2009-08-02 07:15:38 ) [Post Comments]
|too hard and time consuming method|
also relative result :/
- [Anonymous]stuti ( 2009-07-09 15:03:37 ) [Post Comments]
- [Anonymous]Inna ( 2009-04-27 22:26:45 ) [Post Comments]
|What he forgets to tell you is that it takes foerevr to weld those vertices. I had to break them, reselct them then collapse, then weld. For every single corner.|
There's got to be a quicker way.
He does not explain step 5 either. For step 5: selct borders and then right-click and click Create Shape.
You can also create a max script as I did to help with welding process:
Pste this in max script then select all text and drag to the menu bar. Abutton will then be created.
- [Anonymous]andiperim ( 2009-04-16 14:36:42 ) [Post Comments]
|great!! i wish to learning it|
- [Anonymous]akuswanto ( 2009-03-25 16:09:38 ) [Post Comments]
- [Anonymous]KT ( 2008-10-08 00:55:53 ) [Post Comments]
|I was just wondering which version of Studio Max you were using for this? Because I tried to follow it but I think my version is a little dated?|
- [Anonymous]vinoth ( 2008-09-30 21:13:36 ) [Post Comments]
- [Anonymous] ( 2008-08-11 23:08:38 ) [Post Comments]
- [Anonymous] ( 2008-07-18 03:01:29 ) [Post Comments]
|Nice, but it needs more details. I got stuck at 5.|