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:: Post Date: 2009-05-01 16:14:14 [Post Comment] [Post Articles]
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| Blood Knight focused making of tutorial: Advanced multi-channel texturing in Max Software used: 3ds max Author: Ziv qual Website: http://zivcg.com/ My main focus on the Blood Knight was the texturing / shading, I've used a unique method I like to call multi-channel texturing and in this focused making-of tutorial I will share the process, considerations and a few other tips. Go to the off-site tutorial link ![]() |