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Location: >> - Featured Tutorials - Making of Lulu

The Making Of Lulu

Author: TAURU Jimmy
Date Published: 2007-03-28
Other works from me at: http://www.kami.venez.fr
Contact: prunodeschien@hotmail.com
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Textures

First step, making the texture coordinates. I used the usefull "pelt mapping" in 3dsmax. I love this tool, it's so easy to create the seams you need and the automatic UV stretshing is always fun to see.

I used photoreferences for the hairs, the skin, and the clothes. Zbrush helped me to place them correctly and quickly.

Then a lot of modifications were brought to those maps retouching colors, contrast stuff like this in order to step away from reality and get a stylised illustration.

 

Some maps:

 

1: UV head map

2: head map

3: eye map

4: eyelashes mask

5: clothes leather

6: hairs map

Render settings

Now we have the diffuse maps , but before making the materials i must set the render parameters. I do it before because light is the most important part of the picture conception and materials will depend of those settings. I made an interior scene with 2 lights one for the global illumination, the other to simulate sun rays.


Render tests:




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