
The Making Of Lulu |
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Textures First step, making the texture coordinates. I used the usefull "pelt mapping" in 3dsmax. I love this tool, it's so easy to create the seams you need and the automatic UV stretshing is always fun to see. I used photoreferences for the hairs, the skin, and the clothes. Zbrush helped me to place them correctly and quickly. Then a lot of modifications were brought to those maps retouching colors, contrast stuff like this in order to step away from reality and get a stylised illustration. |
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Some maps: |
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Render settings Now we have the diffuse maps , but before making the materials i must set the render parameters. I do it before because light is the most important part of the picture conception and materials will depend of those settings. I made an interior scene with 2 lights one for the global illumination, the other to simulate sun rays.
Render tests:
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