Hello Guest, Login | Join Us Welcome To Skymedias - CG Community with a Difference Subscribe to Skymedias Tutorials RSS FeedSubscribe to Skymedias Assets RSS Feed
Shopping Cart | Select Language:
Location: >> - Featured Tutorials - Making of Hotrod - Page 2

The Making of Hotrod

Author: Tottarie
Date Published: 2007-04-12
Contact: tottarie@freemail.hu
Author Website: http://tottarie.skymedias.com/
<< Previous Page 1 2

2. Environment

I wanted a city environment for the car, but not a high-tech metropolis or something, but a bit older, just like Budapest, the capitol of Hungary. So after a few walks in the city I built up the houses from real basic objects. Almost the whole environment was created with only boxes, cylinders and spheres with a little modification. Here the textures were much more important than the geometry, which I created with the help of the TotalTextures V1¡¯s and V2¡¯s content.



car scene

car chassis
house

Lighting:

There are two lights in the scene, a vray Dome-light and a Target Direct Light. Becouse I couldn¡¯t find a good HDR image for this scene, I used a normal panoramic jpg picture for the dome light. I gave the Direct-light a light orange color, in order to simulate sunlight. GI wasn¡¯t used for this scene.

environment map

Finally I created the leaves. You may think that I used PArray or Scatter for these, but becouse I really don¡¯t like these methods I created the leaves "by hand". First I created 3 type of leaves (3 different texture) and than copied and modified their position a bit after every copy. It needs more time than PArray or Scatter, but I can control them more directly this way and composite them according to my taste. The leaf objects are planes with 2x6 segment. This allows to bend them a little, which is very useful at rendering, becouse the leaves cast a little shadow in order to improve 3D feeling.

leaf

3. Postworks

First I put another sky behind the scene. I had to improve the trees in the background becouse they were barely visible, so with a simple brush I drew over them. I used a Sharpen filter to make the picture sharper, after this came a little color- and contrast correction. A few detail were added after rendering too ¨C for example the dirt on the window-shutters, the highlights on chromic surfaces or some stains on the big wall behind the car.

After adding a very little noise and blurred lines to improve photo-feeling the picture was finished.

Postwork

Two additional view's are avialable here:

http://szirebi.fw.hu/hotrod/Tottarie%20-%20Hotrod_2.jpg

http://szirebi.fw.hu/hotrod/Tottarie%20-%20Hotrod_3.jpg

Thanks for your time, I hope I could write useful things in this article!

If you have any questions you may email me here: tottarie@freemail.hu

<< Previous Page 1 2