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<title>Skymedias 9jcg.com - Online 3D Models Shop - CG Tutorials RSS Feed</title>
<link>http://en.9jcg.com</link>
<description>Skymedias is an online 3D Models publishing platform. Anyone can join and sell CG related products such as 3D Models, Textures and Reference Photos, on our online publishing system FREE OF CHARGE. You will receive 70% of your sales revenue once your models are sold. Since your models (digital assets) can be sold as many times as you want, the earning potentials are very big. We also provide free CG tutorials onsite to help you improve skills. So come and join us today! 
</description>
<copyright>Copyright 2007 9jcg.com. All rights reserved.</copyright>
<language>en-us</language>

<image>
<title>en.9jcg.com</title>
<url>http://en.9jcg.com/index_images/top_logo/logo_blue.jpg</url>
<link>http://en.9jcg.com</link>
</image><item>
		<title>3D Modeling Techniques > Chair Modeling Tutorial - Spline technique</title>
		<link>http://en.9jcg.com/comm_pages/blog_content-art-222.htm</link>
		<description>
		<![CDATA[
	
		<a href='http://en.9jcg.com/comm_pages/blog_topic_clist-id-1.htm' target='_blank'>3D Modeling Techniques</a> > <a href='http://en.9jcg.com/comm_pages/blog_content-art-222.htm' target='_blank'>Chair Modeling Tutorial - Spline technique</a> (Posted By: <a href='http://en.9jcg.com/comm_pages/blog_author_clist-at-Florence Design Academy.htm' target='_blank'>Florence Design Academy</a> )
		<br />
		<a href='http://en.9jcg.com/comm_pages/blog_content-art-222.htm' target='_blank'><img src='http://www.9jcg.com/tutorials_thumb/thumb_423d0b1fe8d7e05.1.jpg' border='0' /></a>
		<br />
		Publish Date: 2010-03-17 17:48:32
		<br />
		Tutorial Intro: <a href='http://en.9jcg.com/comm_pages/blog_content-art-222.htm' target='_self' class='blog_link'>Chair Modeling Tutorial - Spline technique</a>
	
		]]>
		</description>
		<guid>http://en.9jcg.com/comm_pages/blog_content-art-222.htm</guid>
		</item><item>
		<title>3D Modeling Techniques > Modeling of Coca-Cola Bottle</title>
		<link>http://en.9jcg.com/comm_pages/blog_content-art-221.htm</link>
		<description>
		<![CDATA[
	
		<a href='http://en.9jcg.com/comm_pages/blog_topic_clist-id-1.htm' target='_blank'>3D Modeling Techniques</a> > <a href='http://en.9jcg.com/comm_pages/blog_content-art-221.htm' target='_blank'>Modeling of Coca-Cola Bottle</a> (Posted By: <a href='http://en.9jcg.com/comm_pages/blog_author_clist-at-Hamed Sabri.htm' target='_blank'>Hamed Sabri</a> )
		<br />
		<a href='http://en.9jcg.com/comm_pages/blog_content-art-221.htm' target='_blank'><img src='http://www.9jcg.com/tutorials_thumb/thumb_34257892e2d2a2b.image01.jpg' border='0' /></a>
		<br />
		Publish Date: 2009-11-19 14:33:26
		<br />
		Tutorial Intro: <a href='http://en.9jcg.com/comm_pages/blog_content-art-221.htm' target='_self' class='blog_link'>This tutorial is intended to show you how to make a Coca-Cola bottle using Maya</a>
	
		]]>
		</description>
		<guid>http://en.9jcg.com/comm_pages/blog_content-art-221.htm</guid>
		</item><item>
		<title>3D Modeling Techniques > Making of Batman Statue</title>
		<link>http://en.9jcg.com/comm_pages/blog_content-art-220.htm</link>
		<description>
		<![CDATA[
	
		<a href='http://en.9jcg.com/comm_pages/blog_topic_clist-id-1.htm' target='_blank'>3D Modeling Techniques</a> > <a href='http://en.9jcg.com/comm_pages/blog_content-art-220.htm' target='_blank'>Making of Batman Statue</a> (Posted By: <a href='http://en.9jcg.com/comm_pages/blog_author_clist-at-Stanislav Klabik.htm' target='_blank'>Stanislav Klabik</a> )
		<br />
		<a href='http://en.9jcg.com/comm_pages/blog_content-art-220.htm' target='_blank'><img src='http://www.9jcg.com/tutorials_thumb/thumb_a7ac34a23873654.img01.jpg' border='0' /></a>
		<br />
		Publish Date: 2009-11-16 20:05:10
		<br />
		Tutorial Intro: <a href='http://en.9jcg.com/comm_pages/blog_content-art-220.htm' target='_self' class='blog_link'>The process of making a realistic looking Batman statue</a>
	
		]]>
		</description>
		<guid>http://en.9jcg.com/comm_pages/blog_content-art-220.htm</guid>
		</item><item>
		<title>Rendering Techniques > How to remove of the outer edges in mental ray images</title>
		<link>http://en.9jcg.com/comm_pages/blog_content-art-219.htm</link>
		<description>
		<![CDATA[
	
		<a href='http://en.9jcg.com/comm_pages/blog_topic_clist-id-4.htm' target='_blank'>Rendering Techniques</a> > <a href='http://en.9jcg.com/comm_pages/blog_content-art-219.htm' target='_blank'>How to remove of the outer edges in mental ray images</a> (Posted By: <a href='http://en.9jcg.com/comm_pages/blog_author_clist-at-pixelcg.com.htm' target='_blank'>pixelcg.com</a> )
		<br />
		<a href='http://en.9jcg.com/comm_pages/blog_content-art-219.htm' target='_blank'><img src='http://www.9jcg.com/tutorials_thumb/thumb_fcec0c4b3d502f5.th.gen.jpg' border='0' /></a>
		<br />
		Publish Date: 2009-09-14 09:38:48
		<br />
		Tutorial Intro: <a href='http://en.9jcg.com/comm_pages/blog_content-art-219.htm' target='_self' class='blog_link'>This issue is most evident when rendering an image with an alpha channel and then trying to use it in a compositing application.</a>
	
		]]>
		</description>
		<guid>http://en.9jcg.com/comm_pages/blog_content-art-219.htm</guid>
		</item><item>
		<title>3D Modeling Techniques > Build a NextGen Game Car: Part V [Texturing]</title>
		<link>http://en.9jcg.com/comm_pages/blog_content-art-218.htm</link>
		<description>
		<![CDATA[
	
		<a href='http://en.9jcg.com/comm_pages/blog_topic_clist-id-1.htm' target='_blank'>3D Modeling Techniques</a> > <a href='http://en.9jcg.com/comm_pages/blog_content-art-218.htm' target='_blank'>Build a NextGen Game Car: Part V [Texturing]</a> (Posted By: <a href='http://en.9jcg.com/comm_pages/blog_author_clist-at-Valentin Nadolu (AMC Studio).htm' target='_blank'>Valentin Nadolu (AMC Studio)</a> )
		<br />
		<a href='http://en.9jcg.com/comm_pages/blog_content-art-218.htm' target='_blank'><img src='http://www.9jcg.com/tutorials_thumb/thumb_f0bb9b19fc117e1.building_nextgen_game_car_part5_12.jpg' border='0' /></a>
		<br />
		Publish Date: 2009-06-15 14:36:26
		<br />
		Tutorial Intro: <a href='http://en.9jcg.com/comm_pages/blog_content-art-218.htm' target='_self' class='blog_link'>This tutorial is intended to present a method of creating a next gen vehicle asset. The difficulty level is medium,the reader needs to have a basic understanding of the processes involved in modeling and texturing an object in Maya.</a>
	
		]]>
		</description>
		<guid>http://en.9jcg.com/comm_pages/blog_content-art-218.htm</guid>
		</item><item>
		<title>3D Modeling Techniques > Build a NextGen Game Car: Part IV [Texture Baking]</title>
		<link>http://en.9jcg.com/comm_pages/blog_content-art-217.htm</link>
		<description>
		<![CDATA[
	
		<a href='http://en.9jcg.com/comm_pages/blog_topic_clist-id-1.htm' target='_blank'>3D Modeling Techniques</a> > <a href='http://en.9jcg.com/comm_pages/blog_content-art-217.htm' target='_blank'>Build a NextGen Game Car: Part IV [Texture Baking]</a> (Posted By: <a href='http://en.9jcg.com/comm_pages/blog_author_clist-at-Valentin Nadolu (AMC Studio).htm' target='_blank'>Valentin Nadolu (AMC Studio)</a> )
		<br />
		<a href='http://en.9jcg.com/comm_pages/blog_content-art-217.htm' target='_blank'><img src='http://www.9jcg.com/tutorials_thumb/thumb_e7979190ea8bcc8.building_nextgen_game_car_part4_04.jpg' border='0' /></a>
		<br />
		Publish Date: 2009-06-10 16:15:33
		<br />
		Tutorial Intro: <a href='http://en.9jcg.com/comm_pages/blog_content-art-217.htm' target='_self' class='blog_link'>This tutorial is intended to present a method of creating a next gen vehicle asset. The difficulty level is medium,the reader needs to have a basic understanding of the processes involved in modeling and texturing an object in Maya.</a>
	
		]]>
		</description>
		<guid>http://en.9jcg.com/comm_pages/blog_content-art-217.htm</guid>
		</item><item>
		<title>3D Modeling Techniques > Build a NextGen Game Car: Part III [UV Layout]</title>
		<link>http://en.9jcg.com/comm_pages/blog_content-art-216.htm</link>
		<description>
		<![CDATA[
	
		<a href='http://en.9jcg.com/comm_pages/blog_topic_clist-id-1.htm' target='_blank'>3D Modeling Techniques</a> > <a href='http://en.9jcg.com/comm_pages/blog_content-art-216.htm' target='_blank'>Build a NextGen Game Car: Part III [UV Layout]</a> (Posted By: <a href='http://en.9jcg.com/comm_pages/blog_author_clist-at-Valentin Nadolu (AMC Studio).htm' target='_blank'>Valentin Nadolu (AMC Studio)</a> )
		<br />
		<a href='http://en.9jcg.com/comm_pages/blog_content-art-216.htm' target='_blank'><img src='http://www.9jcg.com/tutorials_thumb/thumb_7732a92dd1e23aa.building_nextgen_game_car_part3_06.jpg' border='0' /></a>
		<br />
		Publish Date: 2009-06-10 16:08:05
		<br />
		Tutorial Intro: <a href='http://en.9jcg.com/comm_pages/blog_content-art-216.htm' target='_self' class='blog_link'>This tutorial is intended to present a method of creating a next gen vehicle asset. The difficulty level is medium,the reader needs to have a basic understanding of the processes involved in modeling and texturing an object in Maya.</a>
	
		]]>
		</description>
		<guid>http://en.9jcg.com/comm_pages/blog_content-art-216.htm</guid>
		</item><item>
		<title>3D Modeling Techniques > Build a NextGen Game Car: Part II [Low-res model]</title>
		<link>http://en.9jcg.com/comm_pages/blog_content-art-215.htm</link>
		<description>
		<![CDATA[
	
		<a href='http://en.9jcg.com/comm_pages/blog_topic_clist-id-1.htm' target='_blank'>3D Modeling Techniques</a> > <a href='http://en.9jcg.com/comm_pages/blog_content-art-215.htm' target='_blank'>Build a NextGen Game Car: Part II [Low-res model]</a> (Posted By: <a href='http://en.9jcg.com/comm_pages/blog_author_clist-at-Valentin Nadolu (AMC Studio).htm' target='_blank'>Valentin Nadolu (AMC Studio)</a> )
		<br />
		<a href='http://en.9jcg.com/comm_pages/blog_content-art-215.htm' target='_blank'><img src='http://www.9jcg.com/tutorials_thumb/thumb_772c9eb3bee4b40.building_nextgen_game_car_part2_thumb.jpg' border='0' /></a>
		<br />
		Publish Date: 2009-06-10 15:56:45
		<br />
		Tutorial Intro: <a href='http://en.9jcg.com/comm_pages/blog_content-art-215.htm' target='_self' class='blog_link'>This tutorial is intended to present a method of creating a next gen vehicle asset. The difficulty level is medium,the reader needs to have a basic understanding of the processes involved in modeling and texturing an object in Maya.</a>
	
		]]>
		</description>
		<guid>http://en.9jcg.com/comm_pages/blog_content-art-215.htm</guid>
		</item><item>
		<title>3D Modeling Techniques > Build a NextGen Game Car: Part I [High-res Modeling]</title>
		<link>http://en.9jcg.com/comm_pages/blog_content-art-214.htm</link>
		<description>
		<![CDATA[
	
		<a href='http://en.9jcg.com/comm_pages/blog_topic_clist-id-1.htm' target='_blank'>3D Modeling Techniques</a> > <a href='http://en.9jcg.com/comm_pages/blog_content-art-214.htm' target='_blank'>Build a NextGen Game Car: Part I [High-res Modeling]</a> (Posted By: <a href='http://en.9jcg.com/comm_pages/blog_author_clist-at-Valentin Nadolu (AMC Studio).htm' target='_blank'>Valentin Nadolu (AMC Studio)</a> )
		<br />
		<a href='http://en.9jcg.com/comm_pages/blog_content-art-214.htm' target='_blank'><img src='http://www.9jcg.com/tutorials_thumb/thumb_5d71f92f75862b7.building_nextgen_game_car_part1_thumb.jpg' border='0' /></a>
		<br />
		Publish Date: 2009-06-10 15:38:47
		<br />
		Tutorial Intro: <a href='http://en.9jcg.com/comm_pages/blog_content-art-214.htm' target='_self' class='blog_link'>This tutorial is intended to present a method of creating a next gen vehicle asset. The difficulty level is medium,the reader needs to have a basic understanding of the processes involved in modeling and texturing an object in Maya.</a>
	
		]]>
		</description>
		<guid>http://en.9jcg.com/comm_pages/blog_content-art-214.htm</guid>
		</item><item>
		<title>Animation Techniques > Maya - Use nCloth to animate scroll unrolling</title>
		<link>http://en.9jcg.com/comm_pages/blog_content-art-213.htm</link>
		<description>
		<![CDATA[
	
		<a href='http://en.9jcg.com/comm_pages/blog_topic_clist-id-2.htm' target='_blank'>Animation Techniques</a> > <a href='http://en.9jcg.com/comm_pages/blog_content-art-213.htm' target='_blank'>Maya - Use nCloth to animate scroll unrolling</a> (Posted By: <a href='http://en.9jcg.com/comm_pages/blog_author_clist-at-rubberviscous.htm' target='_blank'>rubberviscous</a> )
		<br />
		<a href='http://en.9jcg.com/comm_pages/blog_content-art-213.htm' target='_blank'><img src='http://www.9jcg.com/tutorials_thumb/thumb_055e60d1e36aa88.5_small.jpg' border='0' /></a>
		<br />
		Publish Date: 2009-06-10 14:38:35
		<br />
		Tutorial Intro: <a href='http://en.9jcg.com/comm_pages/blog_content-art-213.htm' target='_self' class='blog_link'>This tutorial will show you how to use Maya's nCloth to create a scroll unrolling.</a>
	
		]]>
		</description>
		<guid>http://en.9jcg.com/comm_pages/blog_content-art-213.htm</guid>
		</item><item>
		<title>3D Modeling Techniques > Blood elf - Making of</title>
		<link>http://en.9jcg.com/comm_pages/blog_content-art-212.htm</link>
		<description>
		<![CDATA[
	
		<a href='http://en.9jcg.com/comm_pages/blog_topic_clist-id-1.htm' target='_blank'>3D Modeling Techniques</a> > <a href='http://en.9jcg.com/comm_pages/blog_content-art-212.htm' target='_blank'>Blood elf - Making of</a> (Posted By: <a href='http://en.9jcg.com/comm_pages/blog_author_clist-at-Ziv qual.htm' target='_blank'>Ziv qual</a> )
		<br />
		<a href='http://en.9jcg.com/comm_pages/blog_content-art-212.htm' target='_blank'><img src='http://www.9jcg.com/tutorials_thumb/thumb_39d3ea93d3e2bfe.bethumb.jpg' border='0' /></a>
		<br />
		Publish Date: 2009-05-01 16:29:33
		<br />
		Tutorial Intro: <a href='http://en.9jcg.com/comm_pages/blog_content-art-212.htm' target='_self' class='blog_link'>This tutorial covers some of the interesting steps of producing this image.<br />
starting with what sparked the idea, and covering the modeling, texturing, rendering and compositing. I will also share a few tips and tricks as I show the process.</a>
	
		]]>
		</description>
		<guid>http://en.9jcg.com/comm_pages/blog_content-art-212.htm</guid>
		</item><item>
		<title>3D Modeling Techniques > Rage over Babylon - Making of</title>
		<link>http://en.9jcg.com/comm_pages/blog_content-art-211.htm</link>
		<description>
		<![CDATA[
	
		<a href='http://en.9jcg.com/comm_pages/blog_topic_clist-id-1.htm' target='_blank'>3D Modeling Techniques</a> > <a href='http://en.9jcg.com/comm_pages/blog_content-art-211.htm' target='_blank'>Rage over Babylon - Making of</a> (Posted By: <a href='http://en.9jcg.com/comm_pages/blog_author_clist-at-Ziv qual.htm' target='_blank'>Ziv qual</a> )
		<br />
		<a href='http://en.9jcg.com/comm_pages/blog_content-art-211.htm' target='_blank'><img src='http://www.9jcg.com/tutorials_thumb/thumb_122cd64b2ea3e9c.babylon_thumb.jpg' border='0' /></a>
		<br />
		Publish Date: 2009-05-01 16:25:45
		<br />
		Tutorial Intro: <a href='http://en.9jcg.com/comm_pages/blog_content-art-211.htm' target='_self' class='blog_link'>This tutorial covers the major points of producing this image, starting with the planning and covering the modeling, texturing, lighting, rendering and compositing. I will also share a few tips and tricks as I show the process.</a>
	
		]]>
		</description>
		<guid>http://en.9jcg.com/comm_pages/blog_content-art-211.htm</guid>
		</item><item>
		<title>3D Modeling Techniques > Ella - Making of</title>
		<link>http://en.9jcg.com/comm_pages/blog_content-art-210.htm</link>
		<description>
		<![CDATA[
	
		<a href='http://en.9jcg.com/comm_pages/blog_topic_clist-id-1.htm' target='_blank'>3D Modeling Techniques</a> > <a href='http://en.9jcg.com/comm_pages/blog_content-art-210.htm' target='_blank'>Ella - Making of</a> (Posted By: <a href='http://en.9jcg.com/comm_pages/blog_author_clist-at-Ziv qual.htm' target='_blank'>Ziv qual</a> )
		<br />
		<a href='http://en.9jcg.com/comm_pages/blog_content-art-210.htm' target='_blank'><img src='http://www.9jcg.com/tutorials_thumb/thumb_fbdffe2cfa1cba1.ella_thumb.jpg' border='0' /></a>
		<br />
		Publish Date: 2009-05-01 16:22:49
		<br />
		Tutorial Intro: <a href='http://en.9jcg.com/comm_pages/blog_content-art-210.htm' target='_self' class='blog_link'>In this tutorial I will cover some of the interesting steps of this project.<br />
I will cover modeling and rigging in general, texturing, working with complex hairs, rendering and compositing. I will also share a few tips and tricks as I show the process.</a>
	
		]]>
		</description>
		<guid>http://en.9jcg.com/comm_pages/blog_content-art-210.htm</guid>
		</item><item>
		<title>3D Modeling Techniques > Blood Knight focused making of tutorial: Advanced multi-channel texturing in Max</title>
		<link>http://en.9jcg.com/comm_pages/blog_content-art-209.htm</link>
		<description>
		<![CDATA[
	
		<a href='http://en.9jcg.com/comm_pages/blog_topic_clist-id-1.htm' target='_blank'>3D Modeling Techniques</a> > <a href='http://en.9jcg.com/comm_pages/blog_content-art-209.htm' target='_blank'>Blood Knight focused making of tutorial: Advanced multi-channel texturing in Max</a> (Posted By: <a href='http://en.9jcg.com/comm_pages/blog_author_clist-at-Ziv qual.htm' target='_blank'>Ziv qual</a> )
		<br />
		<a href='http://en.9jcg.com/comm_pages/blog_content-art-209.htm' target='_blank'><img src='http://www.9jcg.com/tutorials_thumb/thumb_64e861116cf0a30.shading_thumb.jpg' border='0' /></a>
		<br />
		Publish Date: 2009-05-01 16:14:14
		<br />
		Tutorial Intro: <a href='http://en.9jcg.com/comm_pages/blog_content-art-209.htm' target='_self' class='blog_link'>My main focus on the Blood Knight was the texturing / shading, I've used a unique method I like to call multi-channel texturing and in this focused making-of tutorial I will share the process, considerations and a few other tips.</a>
	
		]]>
		</description>
		<guid>http://en.9jcg.com/comm_pages/blog_content-art-209.htm</guid>
		</item><item>
		<title>Rendering Techniques > How to Render the Mudbox File in Maya</title>
		<link>http://en.9jcg.com/comm_pages/blog_content-art-208.htm</link>
		<description>
		<![CDATA[
	
		<a href='http://en.9jcg.com/comm_pages/blog_topic_clist-id-4.htm' target='_blank'>Rendering Techniques</a> > <a href='http://en.9jcg.com/comm_pages/blog_content-art-208.htm' target='_blank'>How to Render the Mudbox File in Maya</a> (Posted By: <a href='http://en.9jcg.com/comm_pages/blog_author_clist-at-Ash-Man2.htm' target='_blank'>Ash-Man2</a> )
		<br />
		<a href='http://en.9jcg.com/comm_pages/blog_content-art-208.htm' target='_blank'><img src='http://www.9jcg.com/tutorials_thumb/thumb_6bac2f0a96969a9.render_mudbox_file_in_maya_01.jpg' border='0' /></a>
		<br />
		Publish Date: 2009-03-12 10:20:44
		<br />
		Tutorial Intro: <a href='http://en.9jcg.com/comm_pages/blog_content-art-208.htm' target='_self' class='blog_link'>In this tutorial we are going to explore “how to” render the low poly mesh that was exported out of Mudbox with mental ray for Maya , and match the same number of polys of the high rez. model in Mudbox.</a>
	
		]]>
		</description>
		<guid>http://en.9jcg.com/comm_pages/blog_content-art-208.htm</guid>
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